![]() ![]() Note however that the first slot for some parts, such as hair and beards are left blank. If icon number 1 is chosen, the image corresponding to number 1 of that part will be chosen. ![]() ![]() Layer images correspond to their respective icons in order. Additionally, Face Image layers have child layers. when will part 8 come out? I swear it's like I want part 8 of this tutorial to come out more badly than most TV show episodes that I want to see.About the Additional Character Generator VariationsĬharacter Generation Image Generation Transparent images (images with alpha channel) are arranged as layers to generate the final image. Right now it is stopped after part 7, and it even said in part 7 that there will be a part 8 introducing Events (probably why I got stuck on events). a lot of predetermined preparations required of the developer? Also, since we're on the topic of tutorials I found the Pdf tutorial series to be immensely helpful due to how thorough it is. turns out Events had to have EVENT MAPS which are separate from the normal map. I'm just currently in the middle of trying to solve these problems.Įdit: Omg I actually went back to Crysalis and found it. and then look for ways of solving problems that don't have existing solutions. Newbies come in with the expectation that Ace is GOD and can do anything. I'm wondering if I have to make 2 attacks, 1 that makes the player go into this state, a script that goes into the features section for the State to cause the damage portion of the attack to trigger after Sniper Roost state is over, and then finally make the second attack be the one that does the damage when the state ends? <- this is something I'm guessing RPG Maker VX Ace is not accustomed to handling but is actually quite common in RPG games. BUT I can't seem to make a state end and trigger an attack like this. ![]() An example of this was an idea I had of making a sniper class that will go into a state "Sniper's Roost" which gives the character lower Target Rate and also increased EVAsion for 3 turns, and will automatically "fire" on the 4th turn ending the state and doing damage = base damage*LV + b.MHP*0.5. I even dug around the crysalis game and tried to find all the map based events but I only saw a bunch of teleport events, I found the event at the first location in the game that forces the player not to leave the area so that the player will find those leaves (the item he's supposed to collect), and THAT had some automated script that forces the player to move back, and I was able to simulate this with some limited success on my own but still I couldn't find the function I was looking for.Īlso I think what a lot of "newbies" lack is the idea of just how powerful Ace is exactly, because newbies like myself might want things that Ace can't handle or offer. You see? Like I want to be able to make cutscenes involving NPC's where NPC's walk to the main character or the main character or other characters move around dramatically, and Crysalis does this but it doesn't exactly have a giant circle around the event or code and have a sign that says "Here be what you're looking for". What I mean is, newbies like myself don't know what to look for or if I did know what I want to look for I don't know where I need to look to find it. yes I learned a whole bunch but I don't think it was made with the intent of teaching beginners, since it's more for showing off the Ace system and how powerful it is or what not. I've actually downloaded Crysalis and looked it over. I'm a brand new newbie to any RPG maker, and Ace is my first. It's called Crysalis or something like that. ![]()
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